Dystopian Wars @ The Battle Standard!

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Jul. 32012

On Saturday June 16th, The Battle Standard hosted another “Dystopian Wars” event with the following “Commodores” in attendance:

Ryan Empire of the Blazing Sun
Bob S. Empire of the Blazing Sun
Alex F. Covenant of Antarctica   aka “The Glorious Antarctican Peacemakers”
Nick B. Kingdom of Britannia   aka “IRISH!”
Mark H. Federated States of America   aka “Deep South FSA”
Jay J. Republique of France
Andy R. Republique of France   aka “French “Blue Blazers” ”
Matt B. Prussian Empire
Matt F. Prussian Empire   aka “Krieger Marine”
Erik K. Federated States of America

All fleets could be a maximum of 500 points, consisting only of elements from the “Naval Starter Box”.

Terrain for all Missions was determined randomly. (Rolling once for each 2’x 2’ section of the table. 1-3 = Terrain, 4-6 = Open Water. A minimum of 1 piece of terrain must exist on each half of the table.)Each Mission Round was pretty much a straight up fight with equal deployment zones on opposite sides of the table (4’ x 6’).In addition, Tiny Flyers were allowed the ability to retreat from the player’s “starting edge” in order to refuel and re-arm, then return in the following game turn.  Alternately, any Model attempting to leave the board from any edge was considered “destroyed”.

As outlined on Page 44 of the Version 1.1 Rulebook, Victory Points were assigned as followed: ·   DOUBLE Points value for enemy models that have been claimed as PRIZE ·   FULL Points value for enemy models that have been DESTROYED or left DERELICT ·   HALF Points value for enemy models that have HALF or less of their initial Hull Points remaining
The described levels of success were then used to award “Mission Points” for each round of play.

Victory Point calculation Mission Points
Score 50% or more “Crushing Triumph” 3 points
Score 30% or more “Resounding Victory” 2 points
Score 10% more “Marginal Success” 1 point
Anything less “Draw” 0 points

All games lasted until either Player had no models remaining on the board, either through withdrawal or enemy action.  Alternately, the games also ended at the conclusion of the players’ current turn when “TIME” was called.  (TIME was set to 90 minutes.)

Some special “CARGO” rules were implemented in an effort to add some atmosphere to the event. ·   Models could transport a number of CARGO units equal to its initial Hull Point (HP) value. ·   Models could pick up an unclaimed CARGO unit within 4” range on a roll of 4, 5, or 6. ·   CARGO on a “Destroyed” Model had a 50% chance of sinking. Otherwise, it would float to the surface once again “unclaimed” ·   CARGO on “Prize” Models became the property of the controlling player. ·   CARGO on “Derelict” Models became “unclaimed” ·   Each CARGO was worth 10 Victory Points

MISSION 1: RECOVERY AT SEA Preparations:   A total of ten (10) CARGO units were placed in a 3 x 3 grid at the center of the board, spaced 8” apart.  (two (2) units at the exact center of the board, with the remaining eight (8) surrounding them.) Deployments:

Ryan (Blazing Sun) 485 VP   vs Andy R. (France) 307 VP
Alex F (Antarctica) 437 VP   vs Bob S. (Blazing Sun) 137 VP
Matt F (Prussia) 430 VP   vs Nick B (Brittannia) 125 VP
Mark H. (FSA) 750 VP   vs Matt B. (Prussia) 130 VP
Erik K. (FSA) 254 VP   vs Jay J (France) 222 VP

MISSION 2: WHEN CONVOYS COLLIDE… Preparations:   Each Player had a total of five (5) “Loaded” and five (5) “Empty” CARGO units to place on board his or her deployed fleet.   Deployments:

Ryan (Blazing Sun) 295 VP   vs Matt F (Prussia) 97 VP
Alex F (Antarctica) 320 VP   vs Mark H. (FSA) 230 VP
Nick B (Brittannia) 375 VP   vs Andy R. (France) 290 VP
Jay J (France) 415 VP      vs Matt B. (Prussia) 310 VP
Bob S. (Blazing Sun) 310 VP   vs Erik K. (FSA) 285 VP

MISSION 3: BLOOD IN THE WATER Preparation:   After terrain was placed, each Player took turns placing their six (6) CARGO units, one at a time.  No CARGO unit placed within 8” of each other, or within 12” of any board edge.  (CARGO units could NOT be placed on terrain, but could be placed adjacent to terrain, so long as they remained accessible from the main body of water.) Deployments:

Ryan (Blazing Sun) 750 VP   vs Mark H. (FSA) 295 VP
Alex F (Antarctica) 455 VP   vs Matt F (Prussia) 240 VP
Jay J (France) 235 VP   vs Nick B (Brittannia) 192 VP
Andy R. (France) 255 VP   vs Bob S. (Blazing Sun) 225 VP
Matt B (Prussia) 247 VP   vs Erik K. (FSA) 240 VP
Player Fleet Mission 1 Mission 2 Mission 3 Points Mission 1 Mission 2 Mission 3 Total Place
Ryan Blazing Sun 3 3 3 9 485 295 750 1530 FIRST
Alex F Antarctica 3 2 3 8 437 320 455 1212 SECOND
Mark H FSA 3 3 750 230 295 1275 THIRD
Jay J France 2 1 3 222 415 235 872
Matt F Prussia 3 3 430 97 240 767
Nick B Britannia 2 2 125 375 192 692
Andy R France 1 1 307 290 255 852
Erik K FSA 1 1 254 285 240 779
Bob S Blazing Sun 1 1 137 310 225 672
Matt B Prussia draw * 130 310 247 687

Congratulations go out to all “Commodores” for a “Jolly good day on the High Seas!”  I look forward to seeing all of you and more at the next event!   (The next event has yet to be scheduled.  There have been a couple of individuals who mentioned the possibility of running the next game and given some upcoming restrictions on my time and schedule, it is likely that the organizational duties may be handed off for a while.  More details will follow.)

SPECIAL THANKS:

To all the returning players who once again participated in the event, as well as to all the new players who joined in this time around.  (There wasn’t another “Diablo 3” release to interfere with turn-out, nor was the “day-before-Father’s Day” enough of a deterrent to keep some away!)

To the staff of TBS for their support and encouragement of the game in general, as well as providing the environment in which to play.

To Bob S for once again providing additional prize support. (Custom cut, Hull Point damage tokens.)

– Commodore E. L. K.

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Dystopian Wars Arrives!

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Apr. 52012

ew this week to The Battle Standard is Spartan Games title Dystopian Wars.    Dystopian Wars is set in an alternate timeline in 1870. In this world, technological advances have occurred over a century before they would in our timeline, which has had dire consequences for the conduct of warfare on this particular world.

“Imagine a world similar to our own, but subtly different. Now imagine the year is 1870 and the Industrial Revolutionoccurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons.

Dystopian Wars is set in a Steampunk Victorian world and is designed to ensure a fun game with a large selection of high quality models in a couple of hours. The rules support Naval, Aerial and Land models from the outset, so that you can set up battles and scenarios in any combat setting. Spartan Games will supply highly detailed, high quality resin and metal miniatures with which you can roam the high seas, scour the smog filled skies of Dystopian Wars for enemy flying ships, or doggedly defend the cities and countryside of your home nation.”  – Spartan Games

In this tabletop miniatures game focus is placed on vehicle combat hence why we are dubbing it the first “fleet” game to be fully supported at TBS.

An introduction to The Great Powers…

Now Available:

  • Prussian Empire
  • Empire of the Blazing Sun
  • Kingdom of Britannia
  • Federated States of America
  • Republique of France
  • Covenant of Antarctica

In the future:

  • Russian Coalition
  • League of Italian States
  • Ottoman Empire

Source Credit to: Spartan Games, Wikipedia

[wdgpo_plusone]

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