Star Wars Tabletop: Rising Popularity from a Galaxy Far, Far Away

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Jan. 272015

Tabletop gamers are always looking for their next game.  A game to show up on the scene and take the miniature gaming world by storm with new miniatures, exciting rules, and options for expansion.  The good folks at Fantasy Flight Games seem to have struck a chord and thus The Force is strong with Star Wars: X-Wing and the even more recent, Imperial Assault.

X-Wing History

Released in 2012 in a small starter set, Star Wars: X-Wing has now exploded into a large scale game that has become quite popular in many parts of the country. With expansions that include new ships and pilots, and tournaments that are held all over the country, it made quite the splash when it entered the scene. It garnered such recognition that in 2012, it was nominated for, and won, the Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Award. One year later, Star Wars: X-Wing would go onto win the Golden Geek Award for Best 2-Player Board Game, and the UK Games Expo Award for Best Miniatures Range. Suffice to say, this game has won over the general public with it’s quick and exciting gameplay, as well as its line of highly detailed, pre-painted miniatures representing both the Rebel Alliance and the Empire. In this fashion it appeals to gamers and collectors of all ages, and with 27 different expansion packs, each with a new ship or pilot, the game keeps on changing and growing.

X-Wing Gameplay

The game can be played with 2, 3, or 4 players, each controlling their own squadron of ships, cruisers and/or fighters. The ships in any given player’s fleet can be upgraded using special cards and a points system, by adding the upgrade cost to the ship cost. These upgrades alter the stats of a ship to make it faster, more maneuverable or give it special abilities or weapons. The games lasts a series of rounds until one player has eliminated all others or a certain mission objective has been completed. Each round contains 4 main phases that the players go though: Planning Phase, Activation Phase, Combat Phase and End Phase. The phases proceed smoothly and intuitively, much like the game as a whole. From our own experience with the game, it is fun and very competitive, as well as true to it’s source material. The Rebel player always feels the pressure of the Empire and is, more often than not, out numbered due to the points gap between ships. It’s that special edge that makes you feel like you are in the Star Wars universe, helping the Rebels fight for Galactic freedom, or furthering the goals of the Empire.

X-Wing Starter Box

The starter box in stores now contains all you need to start a game between two people. Inside the $35 box set are 2 TIE Fighters, 1 X-Wing, a bevy of ship upgrade cards, damage markers, movement rulers, dice, terrain markers, range indicators and, most importantly, a rule book. Everything in the box, besides the ships and dice, is made out of a robust cardboard that doesn’t seem like it will warp or tear easily. The miniatures themselves are made of a durable plastic and are finely detailed. Everything is well made and ready for a game, though my X-Wing did have an S-Foil slightly bent out of shape, but it’s not noticeable unless you really stare at it. The starter box is quite the bargain for what’s inside and serves as the perfect point to begin your own collection of Rebel or Imperial forces. This reviewer highly recommends this game both from a collector’s point-of-view and a tabletop gamer’s point-of-view.

Imperial Assault: The New Addition

We have not yet experienced the latest addition to Fantasy Flight Games’ line of George Lucas influenced tabletop combat but the reviews by others are positive and the interest from the community is certainly not lacking.  We look forward to getting our gaming mitts on this game soon to test the waters.

For now, we suggest you go out, collect and start playing Star Wars tabletop games! May the Force be with you!

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WARHAMMER 40,000 7TH EDITION CROWD-SOURCED SAVINGS!

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May. 142014

The Pre-orders are available for the NEW 7th Edition of Warhammer 40,000 and to celebrate we are prepared help you SAVE! Beginning today and continuing until Monday May 19th The Battle Standard will be awarding ALL PRE-ORDERS an increasing discount based on the total pre-orders sold! Here’s how it works…

1. Visit or call TBS from now until 5/19 to Pre-Order 7th Edition WH40K ($50 Deposit).
2. Tell everyone you know to do the same!
3. We will adjust the purchase price of your Pre-Order (at final payment) by the discount reached in the stretch goals below!

Stretch Goal #1: 10 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 5% off

Stretch Goal #2: 20 Pre-Orders – FREEBIE DRAWING! One lucky, randomly selected, Pre-Order participant will receive the new 7th Edition Rulebook for FREE

Stretch Goal #3: 30 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 10% off

Stretch Goal #4: 40 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 10% off AND include a membership stackable 10% off any one additional item.

Stretch Goal #5: 50 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 15% off AND include a membership stackable 15% off any one additional item.

Stretch Goal #6: 75 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 15% off AND include a membership stackable 15% off on ALL ITEMS sold in this transaction!

Stretch Goal #7: 100 Pre-Orders – All Pre-Ordered rulebooks will be sold at a membership stackable 20% off AND include a membership stackable 20% off on ALL ITEMS sold in this transaction! 3 randomly selected Pre-order Participants will receive the 7th Edition WH40K Rulebook for FREE!!!

DON’T WAIT, PARTICIPATE TODAY!

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Flames of War “Air Assault on Crete” Tournament Wrap-Up

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Apr. 222013

The Flames of War tournament on Saturday, April 20th was great fun for all involved. Three rounds of intense action found an even match up of Axis and Allied forces clashing across the great tables at The Battle Standard! There were dramatic assaults, tough defenses, and the shock and awe of a German Gliderborne led assault dropping onto the table in round 1!

Congratulations go out to our top two winners!

  • Phil Messier led his Italian Mitraligieri from victory to victory, and 1st place
  • Sean Maloney secured a great 2nd place finish with his German Luflandsturmkompanie (Glider assault company), including a dramatic Airborne assault on turn one against a dogged British defense!

In the end there was great fun had by all and plans are in the works for our next tournament. So if you missed this one, don’t panic. We’ll be back on the high ground at The Battle Standard soon enough!

– Chris Kadish, TBS Flames of War Tournament Organizer

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TBS to host The Feast of Blades National Qualifier

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Jul. 122012
On August 4th 2012 The Battle Standard will be participating in The Feast of Blades National Tournament by holding an official National Qualifier Tournament.  Here is some information on The Feast of Blades…
In the 40k fluff The Feast of Blades is an event, every 100 years, which invites twelve different Astartes Chapters to a competition. The Chapters send their most talented and skilled brother in arms to represent their chapter and compete in this tournament of Champions.  Through clashing dueling swords and large pints of ale,  this tournament not only strengthens bonds of Brotherhood, but also allows the Chapters a chance to prove their martial skill.  It is a high honor for the individual brothers,  to be invited to the Feast of Blades and to be counted among the very best of the best.
THE INVITATIONAL
Every year across America scores of stores in dozens of states and hundreds (thousands) of players will compete in the annual Feast of Blades Tournament.
The missions are all the same, the painting requirements are all the same and at the end of the qualifier rounds each location will send three champions to represent their store in Denver.  These Champions will then meet a few months after the qualifier to compete in an elite tournament,  which can only be attended by invitation.  Here the competition is fierce and is only meet by the strength of the ale!
Like the fabled Astartes, it is considered an honor to attend the Feast finals and prove not only your personal strength as a player, but also represent your ‘Chapter,’ (FLGS) to the rest of the Champions.
There are thousands of dollars in prize support given for the event, Prizes from previous years included A custom painted banner by Jawaballs, ‘Fellblades of renown,’ dice cubes for all finalists with the Feast logo on the “6” position, shirts for all finalists, GF9 goodies for all finalists, Battle foam swag, Signed Black Library books,  thousands of dollars in GW swag and much much more
Beginning this year the Throne of Skulls tournament is set to lose a lot of its prestige by allowing anybody to purchase a ticket and play in their ‘invitational,’  gone are the days of having to qualify by fire. Also, ‘Ard Boyz is well known to have weird missions which don’t encourage a balanced playing field, not to mention allowing unpainted armies. They also don’t have one “Champion,” any more.  As such, the Feast of Blades hopes to step into a piece of that market and provide a true best of the best tournament.
A quick Q &A:
When and where is Feast of Blades?
– Dates and locations of qualifier events vary, see our “locations tab for details,”
– Feast of Blades (Con) 2012 is being planned for OCT. 26th,27th & 28th.
– The Convention will be held at 4040 Quebec st Denver CO 80216
What exactly is the Feast of Blades?
  – Feast of Blades is an annual wargaming convention in Denver Colorado held in the fall.  Though the 40k Invitational is our main line event we have several other events that weekend including an Open WHFB GT, a Narrative 40k mega battle, and an Open 40k GT (For people who didn’t qualify for the invitational, or people who travelled with a qualifier…or simply someone who just wants to play in a laid back tourney).  There are also many “after hours events,” including pod racing, character gladiator battles, and mega floor battles, chariot races and myriad other things to keep you gaming 24-7 (yes, that means RED EYE gaming!)
–  Why do I want to play in the Con?
Play for the glory, play for fun, play for the prizes, play to play.  We make this con something all players from the hyper competitive (Invitational) to the guy who hates tournaments but  loves themed battles (Narrative battles). If you love wargaming (Or even kinda like it) we want you here!* To find out about the individual events at Feast of Blades visit our “…Event info,” pages.
Competitive players:
What better brag could there be than to know that literally thousands of people competed to qualify and you are the best amongst them!  Have you ever wanted to officially say you are the best in your store/state/region/Nation? Now you have that opportunity.  All players are qualifying on the same measurements.  This is one of the most prestigious tournament formats in the country… Win this and you are easily considered one of the best 40k players in the country. Long story short, if you think your the best… Prove it!
non-tournament players:
the Narrative battles are the things of legend, ever wanted to play out a 40,000 point “siege of Terra,” or “Defense of the maiden world”? Now you can (and win prizes!).  We also have Golden Daemon and Slayer Sword winners giving classes all weekend on how to bring your painting game up a few levels!
Casual-Competitive players:  
If you are the kind of person who likes to play in tournaments, but may not always be at the top 5 tables the Open GT is for you!  You get a good level of competition while still being able to relax… This event is all about a celebration of the hobby, bring the list that isn’t tuned 100% but looks amazing!!! The top 4 players in the 40k Open GT 2012 auto-qualify for the Invitational in 2013.
How do I qualify for the Finals?
To qualify you simply have to place in 1st overall, 2nd overall or best general at a qualifier RTT location, to find a qualifier location visit our “locations,” tab. Once you are one of the 300 who qualify you have the ability to fill one of our coveted 200 slots for the invitational.  Tickets will go live after the last qualifier is held.  First come first serve on those 200 slots.
How do I register and get a room for the Finals
When registration opens you can go to our “register and shop,” tab.To reserve a room follow this link: ROOM RESERVATION LINK  rooms are well priced and comfortable, stay awhile!
If you have any additional questions or comments, or if you would like to know how your store can be an official qualifying location for Feast of Blades email us at: Feastofblades@gmail.com
Honor your chapter,
Feast of Blades Staff
(The above information was provided courtesy of www.feastofblades.com)
Interested in participating?  More information on The Battle Standard’s FoB National Qualifier can be found .
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Dystopian Wars @ The Battle Standard!

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Jul. 32012

On Saturday June 16th, The Battle Standard hosted another “Dystopian Wars” event with the following “Commodores” in attendance:

Ryan Empire of the Blazing Sun
Bob S. Empire of the Blazing Sun
Alex F. Covenant of Antarctica   aka “The Glorious Antarctican Peacemakers”
Nick B. Kingdom of Britannia   aka “IRISH!”
Mark H. Federated States of America   aka “Deep South FSA”
Jay J. Republique of France
Andy R. Republique of France   aka “French “Blue Blazers” ”
Matt B. Prussian Empire
Matt F. Prussian Empire   aka “Krieger Marine”
Erik K. Federated States of America

All fleets could be a maximum of 500 points, consisting only of elements from the “Naval Starter Box”.

Terrain for all Missions was determined randomly. (Rolling once for each 2’x 2’ section of the table. 1-3 = Terrain, 4-6 = Open Water. A minimum of 1 piece of terrain must exist on each half of the table.)Each Mission Round was pretty much a straight up fight with equal deployment zones on opposite sides of the table (4’ x 6’).In addition, Tiny Flyers were allowed the ability to retreat from the player’s “starting edge” in order to refuel and re-arm, then return in the following game turn.  Alternately, any Model attempting to leave the board from any edge was considered “destroyed”.

As outlined on Page 44 of the Version 1.1 Rulebook, Victory Points were assigned as followed: ·   DOUBLE Points value for enemy models that have been claimed as PRIZE ·   FULL Points value for enemy models that have been DESTROYED or left DERELICT ·   HALF Points value for enemy models that have HALF or less of their initial Hull Points remaining
The described levels of success were then used to award “Mission Points” for each round of play.

Victory Point calculation Mission Points
Score 50% or more “Crushing Triumph” 3 points
Score 30% or more “Resounding Victory” 2 points
Score 10% more “Marginal Success” 1 point
Anything less “Draw” 0 points

All games lasted until either Player had no models remaining on the board, either through withdrawal or enemy action.  Alternately, the games also ended at the conclusion of the players’ current turn when “TIME” was called.  (TIME was set to 90 minutes.)

Some special “CARGO” rules were implemented in an effort to add some atmosphere to the event. ·   Models could transport a number of CARGO units equal to its initial Hull Point (HP) value. ·   Models could pick up an unclaimed CARGO unit within 4” range on a roll of 4, 5, or 6. ·   CARGO on a “Destroyed” Model had a 50% chance of sinking. Otherwise, it would float to the surface once again “unclaimed” ·   CARGO on “Prize” Models became the property of the controlling player. ·   CARGO on “Derelict” Models became “unclaimed” ·   Each CARGO was worth 10 Victory Points

MISSION 1: RECOVERY AT SEA Preparations:   A total of ten (10) CARGO units were placed in a 3 x 3 grid at the center of the board, spaced 8” apart.  (two (2) units at the exact center of the board, with the remaining eight (8) surrounding them.) Deployments:

Ryan (Blazing Sun) 485 VP   vs Andy R. (France) 307 VP
Alex F (Antarctica) 437 VP   vs Bob S. (Blazing Sun) 137 VP
Matt F (Prussia) 430 VP   vs Nick B (Brittannia) 125 VP
Mark H. (FSA) 750 VP   vs Matt B. (Prussia) 130 VP
Erik K. (FSA) 254 VP   vs Jay J (France) 222 VP

MISSION 2: WHEN CONVOYS COLLIDE… Preparations:   Each Player had a total of five (5) “Loaded” and five (5) “Empty” CARGO units to place on board his or her deployed fleet.   Deployments:

Ryan (Blazing Sun) 295 VP   vs Matt F (Prussia) 97 VP
Alex F (Antarctica) 320 VP   vs Mark H. (FSA) 230 VP
Nick B (Brittannia) 375 VP   vs Andy R. (France) 290 VP
Jay J (France) 415 VP      vs Matt B. (Prussia) 310 VP
Bob S. (Blazing Sun) 310 VP   vs Erik K. (FSA) 285 VP

MISSION 3: BLOOD IN THE WATER Preparation:   After terrain was placed, each Player took turns placing their six (6) CARGO units, one at a time.  No CARGO unit placed within 8” of each other, or within 12” of any board edge.  (CARGO units could NOT be placed on terrain, but could be placed adjacent to terrain, so long as they remained accessible from the main body of water.) Deployments:

Ryan (Blazing Sun) 750 VP   vs Mark H. (FSA) 295 VP
Alex F (Antarctica) 455 VP   vs Matt F (Prussia) 240 VP
Jay J (France) 235 VP   vs Nick B (Brittannia) 192 VP
Andy R. (France) 255 VP   vs Bob S. (Blazing Sun) 225 VP
Matt B (Prussia) 247 VP   vs Erik K. (FSA) 240 VP
Player Fleet Mission 1 Mission 2 Mission 3 Points Mission 1 Mission 2 Mission 3 Total Place
Ryan Blazing Sun 3 3 3 9 485 295 750 1530 FIRST
Alex F Antarctica 3 2 3 8 437 320 455 1212 SECOND
Mark H FSA 3 3 750 230 295 1275 THIRD
Jay J France 2 1 3 222 415 235 872
Matt F Prussia 3 3 430 97 240 767
Nick B Britannia 2 2 125 375 192 692
Andy R France 1 1 307 290 255 852
Erik K FSA 1 1 254 285 240 779
Bob S Blazing Sun 1 1 137 310 225 672
Matt B Prussia draw * 130 310 247 687

Congratulations go out to all “Commodores” for a “Jolly good day on the High Seas!”  I look forward to seeing all of you and more at the next event!   (The next event has yet to be scheduled.  There have been a couple of individuals who mentioned the possibility of running the next game and given some upcoming restrictions on my time and schedule, it is likely that the organizational duties may be handed off for a while.  More details will follow.)

SPECIAL THANKS:

To all the returning players who once again participated in the event, as well as to all the new players who joined in this time around.  (There wasn’t another “Diablo 3” release to interfere with turn-out, nor was the “day-before-Father’s Day” enough of a deterrent to keep some away!)

To the staff of TBS for their support and encouragement of the game in general, as well as providing the environment in which to play.

To Bob S for once again providing additional prize support. (Custom cut, Hull Point damage tokens.)

– Commodore E. L. K.

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March the Month for MERCS! Mmm Mmm Mmmmm…

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Mar. 12012

This month TBS and Tournament Organizer, “Black Ops” in-training David Koske (Lycane) bring you MERCS, a tactical team-based miniature combat game. In MERCS you command a small elite security force that has been issued orders by the corporate entities on high to complete various missions. This may include scenarios where the mission is to secure an  objective, or resolve a border skirmish or perhaps eradicate an existing threat before it’s too late!  The open-ended theme behind MERCS allows for countless exciting game opportunities.

Let’s break it down…

Each faction consists of 6 architypes of which the player selects the best 5 to suit their own preferences and tactics. Combat is resolved using a d10 system that is simple enough to understand yet still develops the interactions well between the miniatures.  In the end, this makes gameplay effective without being too complex.  The game is played on a 3′ long by 2′ wide gamespace where the terrain elements are crucial to planning a successful strategy.  This is because MERCS incorporates a snap-to-cover system that allows you to use the terrain in various ways. You can use it to boost forward a bit, or move into a slightly better line of sight position for your next turn. You can also “snap” to claim cover to protect yourself from taking fire, or claim a pieceof cover to negate the effects your enemies would otherwise get. The snap-to-cover system is a uniquely fun game mechanism and single-handedly sold store owner Jared Brodeur (DaBrode) on the game when engaging in a demonstration at Templecon this year.

Once you have the rules down, and the terrain setup, gameplay lasts only 30-45 minutes.  This makes for quick matches with the potential for multiple rounds and therefore several opportunities for varying outcomes.   A very exciting prospect to say the least. There are already 8 players for MERCS at The Battle Standard and we are just getting around to officially announcing it’s arrival today.  In conclusion, MERCS is a very affordable, easy-to-learn, quickly-played game and we’re very pleased to have it in stock at The Battle Standard.

Play MERCS on Thursday nights at The Battle Standard or get a free demo with our Tournament Organizer David Koske on Thursday nights and Sunday afternoons.

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