A Five-Minute Game Review: “The Werewolves of Miller’s Hollow: The Pact”
The Werewolves of Miller’s Hollow: The Pact
The full moon rises, peaking over the dead branches of the trees which surround the outskirts of your village. A chill runs through you, turning your blood to ice in your veins. You hear the howl of a wolf, and you go to sleep, hoping that you will not be the next victim claimed by the bloodthirsty monster lurking the darkened streets of your small hamlet.
No, this isn’t the beginning of a horror movie- it’s another night of The Werewolf of Miller’s Hollow: The Pact, a social deduction game where you will try to figure out who among you are the ravenous werewolves, bent on wreaking havoc and eating as many of your friends as possible. Or then again, maybe you are the werewolf, and you are doing your best to remain undetected despite the special powers granted to the other players- abilities such as The Seer, who can look at another player’s identity, or The Witch, who can brew powerful potions that can either kill another player, or bring them back from the dead.
The game is played over a series of nights and days. Each night, the Werewolves select a player to die, and each day a vote is held which will determine who of the remaining players will be “lynched” by the frightened mob of villagers. If the Villagers lynch the Werewolves- the villagers win. If not, that player is eliminated, night falls again, and the macabre cycle plays itself over again.
The Werewolves of Miller’s Hollow is a modern classic, first released in 2001. Newly released in 2014 is The Werewolves of Miller’s Hollow: The Pact, which includes the base game plus three expansions, New Moon, Characters, and The Village.
So pull up a chair, cover your eyes, and prepare for the worst as you and your friends and family try to determine who among you awakens each night with a murderous hunger. Play The Werewolves of Miller’s Hollow: The Pact, and experience something only board games can offer.