Dystopian Wars @ The Battle Standard!
On Saturday June 16th, The Battle Standard hosted another “Dystopian Wars” event with the following “Commodores” in attendance:
Ryan | Empire of the Blazing Sun | |
Bob S. | Empire of the Blazing Sun | |
Alex F. | Covenant of Antarctica | aka “The Glorious Antarctican Peacemakers” |
Nick B. | Kingdom of Britannia | aka “IRISH!” |
Mark H. | Federated States of America | aka “Deep South FSA” |
Jay J. | Republique of France | |
Andy R. | Republique of France | aka “French “Blue Blazers” ” |
Matt B. | Prussian Empire | |
Matt F. | Prussian Empire | aka “Krieger Marine” |
Erik K. | Federated States of America |
All fleets could be a maximum of 500 points, consisting only of elements from the “Naval Starter Box”.
Terrain for all Missions was determined randomly. (Rolling once for each 2’x 2’ section of the table. 1-3 = Terrain, 4-6 = Open Water. A minimum of 1 piece of terrain must exist on each half of the table.)Each Mission Round was pretty much a straight up fight with equal deployment zones on opposite sides of the table (4’ x 6’).In addition, Tiny Flyers were allowed the ability to retreat from the player’s “starting edge” in order to refuel and re-arm, then return in the following game turn. Alternately, any Model attempting to leave the board from any edge was considered “destroyed”.
As outlined on Page 44 of the Version 1.1 Rulebook, Victory Points were assigned as followed: · DOUBLE Points value for enemy models that have been claimed as PRIZE · FULL Points value for enemy models that have been DESTROYED or left DERELICT · HALF Points value for enemy models that have HALF or less of their initial Hull Points remaining
The described levels of success were then used to award “Mission Points” for each round of play.
Victory Point calculation | Mission Points | |
Score 50% or more | “Crushing Triumph” | 3 points |
Score 30% or more | “Resounding Victory” | 2 points |
Score 10% more | “Marginal Success” | 1 point |
Anything less | “Draw” | 0 points |
All games lasted until either Player had no models remaining on the board, either through withdrawal or enemy action. Alternately, the games also ended at the conclusion of the players’ current turn when “TIME” was called. (TIME was set to 90 minutes.)
Some special “CARGO” rules were implemented in an effort to add some atmosphere to the event. · Models could transport a number of CARGO units equal to its initial Hull Point (HP) value. · Models could pick up an unclaimed CARGO unit within 4” range on a roll of 4, 5, or 6. · CARGO on a “Destroyed” Model had a 50% chance of sinking. Otherwise, it would float to the surface once again “unclaimed” · CARGO on “Prize” Models became the property of the controlling player. · CARGO on “Derelict” Models became “unclaimed” · Each CARGO was worth 10 Victory Points
MISSION 1: RECOVERY AT SEA Preparations: A total of ten (10) CARGO units were placed in a 3 x 3 grid at the center of the board, spaced 8” apart. (two (2) units at the exact center of the board, with the remaining eight (8) surrounding them.) Deployments:
Ryan | (Blazing Sun) | 485 VP | vs | Andy R. | (France) | 307 VP |
Alex F | (Antarctica) | 437 VP | vs | Bob S. | (Blazing Sun) | 137 VP |
Matt F | (Prussia) | 430 VP | vs | Nick B | (Brittannia) | 125 VP |
Mark H. | (FSA) | 750 VP | vs | Matt B. | (Prussia) | 130 VP |
Erik K. | (FSA) | 254 VP | vs | Jay J | (France) | 222 VP |
MISSION 2: WHEN CONVOYS COLLIDE… Preparations: Each Player had a total of five (5) “Loaded” and five (5) “Empty” CARGO units to place on board his or her deployed fleet. Deployments:
Ryan | (Blazing Sun) | 295 VP | vs | Matt F | (Prussia) | 97 VP |
Alex F | (Antarctica) | 320 VP | vs | Mark H. | (FSA) | 230 VP |
Nick B | (Brittannia) | 375 VP | vs | Andy R. | (France) | 290 VP |
Jay J | (France) | 415 VP | vs | Matt B. | (Prussia) | 310 VP |
Bob S. | (Blazing Sun) | 310 VP | vs | Erik K. | (FSA) | 285 VP |
MISSION 3: BLOOD IN THE WATER Preparation: After terrain was placed, each Player took turns placing their six (6) CARGO units, one at a time. No CARGO unit placed within 8” of each other, or within 12” of any board edge. (CARGO units could NOT be placed on terrain, but could be placed adjacent to terrain, so long as they remained accessible from the main body of water.) Deployments:
Ryan | (Blazing Sun) | 750 VP | vs | Mark H. | (FSA) | 295 VP |
Alex F | (Antarctica) | 455 VP | vs | Matt F | (Prussia) | 240 VP |
Jay J | (France) | 235 VP | vs | Nick B | (Brittannia) | 192 VP |
Andy R. | (France) | 255 VP | vs | Bob S. | (Blazing Sun) | 225 VP |
Matt B | (Prussia) | 247 VP | vs | Erik K. | (FSA) | 240 VP |
Player | Fleet | Mission 1 | Mission 2 | Mission 3 | Points | Mission 1 | Mission 2 | Mission 3 | Total | Place |
Ryan | Blazing Sun | 3 | 3 | 3 | 9 | 485 | 295 | 750 | 1530 | FIRST |
Alex F | Antarctica | 3 | 2 | 3 | 8 | 437 | 320 | 455 | 1212 | SECOND |
Mark H | FSA | 3 | – | – | 3 | 750 | 230 | 295 | 1275 | THIRD |
Jay J | France | – | 2 | 1 | 3 | 222 | 415 | 235 | 872 | |
Matt F | Prussia | 3 | – | – | 3 | 430 | 97 | 240 | 767 | |
Nick B | Britannia | – | 2 | – | 2 | 125 | 375 | 192 | 692 | |
Andy R | France | – | – | 1 | 1 | 307 | 290 | 255 | 852 | |
Erik K | FSA | 1 | – | – | 1 | 254 | 285 | 240 | 779 | |
Bob S | Blazing Sun | – | 1 | – | 1 | 137 | 310 | 225 | 672 | |
Matt B | Prussia | – | – | draw | * | 130 | 310 | 247 | 687 |
Congratulations go out to all “Commodores” for a “Jolly good day on the High Seas!” I look forward to seeing all of you and more at the next event! (The next event has yet to be scheduled. There have been a couple of individuals who mentioned the possibility of running the next game and given some upcoming restrictions on my time and schedule, it is likely that the organizational duties may be handed off for a while. More details will follow.)
SPECIAL THANKS:
To all the returning players who once again participated in the event, as well as to all the new players who joined in this time around. (There wasn’t another “Diablo 3” release to interfere with turn-out, nor was the “day-before-Father’s Day” enough of a deterrent to keep some away!)
To the staff of TBS for their support and encouragement of the game in general, as well as providing the environment in which to play.
To Bob S for once again providing additional prize support. (Custom cut, Hull Point damage tokens.)
– Commodore E. L. K.